"presence is one of the most elusive and evocative aspects of virtual systems—and yet it forms the very foundation on which immersion is built…. This
The Virtual Boy (The End of Social Gaming)
1995 can serve as a perfect example of of how picky the consumer public is about their video games. As reviewed in the article listed at the bottom,
Video Games and Society
Video game addiction has become a hotbed issue in the gaming and technology sectors. People spend days playing their favorite games,
Teamwork in Technology
Although we all hate writing application essays, I learned, first through boarding school applications and then through Davidson's application, that
Oculus Rift Creating a Second Reality
With technological advancements, a true "Second Life" is more realistically available. New additions the the digital world, such as Oculus Rift, allow
The Essence of Communication
This past week we've discussed whether or not digital technology fundamentally changes forms of communication. Some argue that the internet has